Posted March 02, 2018 11:50:50It was a day when the world seemed to be falling apart.
A new president was sworn in in Washington, D.C. And the world was mourning.
And then, a video game called Super Mario Bros. came out in the U.S. The game was a smash hit, spawning hundreds of sequels.
It was a big hit with the gamers, who loved playing it.
A few months later, the company that developed the game, Nintendo, released Super Mario World, in Japan.
In Japan, people were playing the game.
It became the most popular game in the country, and sales jumped, eventually reaching over 1 billion copies.
Super Mario World had inspired a new wave of game-making, and for a time, it seemed that a game that was so popular in the United States was coming to Japan.
But that didn’t last.
Soon after the release of Super Mario Brothers, Nintendo filed for bankruptcy protection in Japan, claiming it had run into financial trouble.
Nintendo eventually paid $9 billion to the Japanese government, and the company was able to restructure its debt.
But in the process, the Japanese gaming industry was wiped out.
The game industry is a huge part of the Japanese economy, accounting for $6 billion in GDP.
The Japanese government paid $6.2 billion to cover the debt and cover interest on the company’s outstanding debt.
Super Nintendo also helped the Japanese manufacturing industry to recover, creating jobs for Japanese workers and increasing exports of the game hardware to the rest of the world.
The Japanese gaming boom has been a boon for the country.
In 2013, Super Mario games made up more than 70 percent of all new game sales in Japan and about half of all games released there, according to research firm SuperData Research.
But the boom is also a threat to the local economy, which has suffered from a slump in consumer spending in recent years, according a 2015 report from the Japanese Federation of Trade Unions.
The number of Japanese working in the entertainment industry fell by about 50,000 between 2012 and 2015.
Japan is the world’s third-largest producer of video games, behind only China and the United Kingdom.
In 2016, Japan had about 1.7 billion copies of Super Nintendo games.
By 2018, the industry was expected to be worth about $2.5 billion, according the Japanese Gaming Association, a trade group for the industry.
But Japan is also an important market for video games.
According to data from market research firm NPD, video games accounted for about $1.3 trillion in sales in the year that ended in March.
That number is expected to grow to $1 trillion by 2020.
And that’s just the games.
Japanese games also have a significant role in other industries.
For example, the Super Mario franchise has become a staple in the Japanese animation industry.
In 2017, SuperMario.com became the first online video game store to reach 100 million users.
Nintendo and the game makers have been lobbying Japan’s lawmakers to expand its video game sales tax to support a gaming tax credit.
The industry argues that the tax credit is needed to make up for the loss of jobs in the game industry.
Nintendo has been pushing lawmakers to extend the tax credits for years.
In the past, the tax break has been extended by years, but in 2018, that was extended for only five years.
The company says that the credits should be extended to 10 years.
But with Japan’s fiscal problems, there is concern that the credit will be extended for even longer.
“The Japanese tax credit, for instance, will not be extended after the end of 2020, according an official from the Ministry of Finance,” the Japan Times reported in July 2018.
“This is the biggest reason why Japanese game developers and consumers may not feel like they are getting a full return on their investment in this industry.”